You're right when you said it had nothing to do with the unleashed map editor Update*** i figured it out and posted my solution to the original question when I made it. To get both map editor's to visibly see the new patched defs, I manually added in each def to the sprite.lod files in the Unleashed data folder too. then I re-opened the map in the WOG map editor enabling the XXL in mods and added the patched objects into it later. what i did was use Unleashed to make an XXL map with the standard objects found in WOG. I figured out a way to add object patches. If it's more than 65,535 then delete some objects, leaving yourself a certain margin to allow holes, creatures spawning etc. If it's more than 32,767 then you need 65,535 objects patch. How many objects on the map? (F12 - although there are some cases where the report may be inaccurate, it will be fixed soon)
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